The Role of Computer Games in the Learning of Programming among Tertiary Students in Ghana

Authors

  • E. Gyimah Department of ICT Education, University of Education, Winneba Winneba, Ghana.
  • D. K. Dake Department of ICT Education, University of Education, Winneba Winneba, Ghana.
  • M. Agbeko Department of ICT Education, University of Education, Winneba Winneba, Ghana.

Abstract

Computer Games may be an innovative and fun way to improve learning among students. For first year computer programming students, an introductory course in programming is challenging as there is difficulty in grasping the fundamental concepts in the course. This paper investigates how computer games can improve first year students’ learning of programming in the University of Education, Winneba. The study sought to investigate the type of computer game and game elements that will improve understanding of programming concepts. It also aimed at developing of a conceptual game model for programming skills development. A case study was conducted with questionnaires administered to 123 first year programming students on their gaming behaviour. A conceptual strategic game model is proposed for learning programming. The results show that strategic games have the key elements that can help learners understand programming. Programming students are encouraged to play more strategic games and should be included as part of the curricula for learning programming.

Author Biographies

E. Gyimah, Department of ICT Education, University of Education, Winneba Winneba, Ghana.

A Lecturer at the Department of ICT Education, University of Education, Winneba Winneba, Ghana.

D. K. Dake, Department of ICT Education, University of Education, Winneba Winneba, Ghana.

A Lecturer at the Department of ICT Education, University of Education, Winneba Winneba, Ghana.

M. Agbeko, Department of ICT Education, University of Education, Winneba Winneba, Ghana.

A lecturer at the Department of ICT Education, University of Education, Winneba Winneba, Ghana.

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Published

2018-12-18

How to Cite

Gyimah, E., Dake, D. K., & Agbeko, M. (2018). The Role of Computer Games in the Learning of Programming among Tertiary Students in Ghana. AFRICAN JOURNAL OF APPLIED RESEARCH, 4(2), 242–252. Retrieved from https://www.ajaronline.com/index.php/AJAR/article/view/296